![]() ![]() Players who nail the sneaking around aspects of MGS5 will find that bases start installing more cameras, mines, and even decoys the longer they go unnoticed ![]() Players who focus on headshots will find that soldiers start popping up with helmets on more often The best example is the reactive AI in Phantom Pain, which actively keeps track of the players most commonly used methods, and adapts accordingly: It's part of the reason why even the first game still holds up to this day. MGS5 is no different, but a lot of these systems actually apply to gameplay this time around. Kojima's games are always chock full of insanely neat yet massively unnecessary systems such as the melting ice cubs all the way back with Metal Gear Solid 2.
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November 2023
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